Pass the Pigs - How to Play
Winning Moves Australia
From the company that publishes the game, and the quickest way to watch a turn happen.
The rules in full
Read how a turn works, when to hand the little porkers across, and how the winner finishes.
The whole game is one decision repeated: roll again, or keep what you have. Everything else is just reading the pigs.
The scoring chart
Both pigs are read as a pair. Matching landings pay far more than the two single scores added together, which is the whole reason to keep rolling.
| Landing | One pig | Both pigs alike | Share of rolls |
|---|---|---|---|
| Sider (no dot) | 0 nothing on its own | 1 | 35% |
| Sider (dot) | 0 nothing on its own | 1 | 30.2% |
| Razorback | 5 | 20 | 22.4% |
| Trotter | 5 | 20 | 8.8% |
| Snouter | 10 | 40 | 3% |
| Leaning Jowler | 15 | 60 | 0.6% |
First player to 100 points or more wins. Play finishes the round so everyone has had the same number of turns, and the highest score takes it.
Landing on exactly 100 is a house rule, not a printed one. It makes the last few turns much tenser and it is worth agreeing on before you start, not once somebody overshoots.
Three rolls to know first
Two of these end your turn. One of them ends your game. Read them once now and nobody has to argue about them later.
| Roll | What you see | What it costs |
|---|---|---|
| Pig Out | One pig on its dotted side and the other on its blank side. | the whole turn score |
| Oinker also called Makin Bacon | The two pigs come to rest touching each other. | your entire score |
| Piggyback | One pig lands on top of the other. | your place in the game |
Somebody else at a table
Reading the pigs takes a second in person and a paragraph in writing, so here are three people doing it on camera. The videos are not ours. They sit on YouTube, and nothing at all loads from YouTube until you press play, which is also why there are no thumbnails from the videos here.
Winning Moves Australia
From the company that publishes the game, and the quickest way to watch a turn happen.
Triple S Games
A run through the rules at the pace of somebody teaching a table.
Play-In Games
The long version, for when a short demo has left something open.
The classic set has everything you need and nothing you do not:
You can play with the pigs alone on any flat surface. The cup is a nice touch rather than a rule, and plenty of tables never use it.
Editions do not agree on every point, and pretending otherwise would only start arguments at your table instead of ours.
The box says two or more. Editions print different ceilings, from two to four on some boxes and up to ten on others, and nothing in the rules actually stops a bigger crowd beyond the wait between turns.
The classic box says seven and up. Big Pigs says eight and up. The reading on the score pad is the only real barrier.
Somewhere between ten and thirty minutes, depending on how brave the table is. Greedy players finish faster or lose everything trying.
The printed rules say first to one hundred or more. Playing to exactly one hundred is a house rule, and a good one, but it is not what the box says.